China Digital Entertainment Congress is aplace reflecting the mainstream trend and development ideas in China digitalinteractive entertainment industry with the highest level, widest participationand most global popularity.
Since its debut in 2003, China DigitalEntertainment Congress invites the VIP speakers including competent governmentofficials in charge of China game industry, the most influential entrepreneursin the game industry in China and senior management from the mostrepresentative game enterprises around the globe, making the summit forum thebest platform for introducing China game industry policies, discussing globalgame industry development trend and sharing the concepts of enterprisedevelopment.
Every year, the total number ofparticipants in China Digital Entertainment Congress reaches about 500 high-endaudiences. The majority of the participants are representatives from thegovernments, game and related industries, over 50% of whom are seniormanagement at vice president level or above. Distinguished guests fromclient-based online game, web game, mobile Internet entertainment, social game,serious game, derivative products, investment and financing, hardware,telecommunications service, Internet security, online payment, media,advertisement and marketing, policies and regulations, industry park, gameeducation, and other related fields in the game industry chain will followclosely or participate as audience in China International Digital EntertainmentSummit.
Meanwhile, the summit forum has attractedclose attention from the mainstream media around the globe which have conductedthorough and in-depth reports on the forum.
After ten-year development, more and moregame enterprises and organizations from the world are relying on China DigitalEntertainment Summit Forum to understand and get in touch with China’s gameindustry, symbolizing that it has become one of the important events thatreflects the achievement and conveys the voice of China game industry, andserves as a development trend indicator of the China game industry.